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Call of duty : MW2 - Vondel - Level Design

My assignment was to create townhouse zones that would serve both as segmentation between two points of interest (POIs), rotation points, and, most importantly, as engaging combat areas across two levels: rooftops and ground floors.

My assignment was to create townhouse zones that would serve both as segmentation between two points of interest (POIs), rotation points, and, most importantly, as engaging combat areas across two levels: rooftops and ground floors.

temporary content, work in progress to update my portfolio with images of my work on the project and specific descriptions

temporary content, work in progress to update my poof my work on the project and specific descriptions

For my Warzone Vondel assignment, I designed townhouse zones that served as engaging combat areas, ensuring fluid navigation across rooftops and ground floors while segmenting key points of interest. Additionally, the layout I created for Vondel was adapted into the 6v6 Kuneestar District map for Modern Warfare 2, offering a competitive multiplayer experience while introducing Vondel's design elements.

Date
November 20, 2024